Enquire within upon everything by Robert Kemp Philp

123. Mode of Playing.

i. Immediately after taking a trick, and then only, a player can make a Declaration; but he must do so before drawing another card. Only one Declaration can be made after each trick. ii. If, in making a declaration, a player put down a wrong card or cards, either in addition to or in the place of any card or cards of that declaration, he is not allowed to score until he has taken another trick. Moreover, he must resume the cards, subject to their being called for as "faced" cards. iii. The seven of trumps may be exchanged for the trump card, and for this exchange ten is scored. This exchange is made immediately after he has taken a trick, but he may make a declaration at the same time, the card exchanged not being used in such declaration. iv. Whenever the seven of trumps is played, except in the last eight tricks, the player scores ten for it, no matter whether he wins the trick or not. v. When all the cards are drawn from the pack, the players take up their eight cards. No more declarations can he made, and the play proceeds as at Whist, the ten ranking higher than the king, and the ace highest. vi. In the last eight tricks the player is obliged to follow suit, and he must win the trick if possible, either by playing a higher card, or, if he has not a card of the same suit, by playing a trump. vii. A player who revokes in the last eight tricks, or omits to take when he can, forfeits the eight tricks to his opponent. viii. The last trick is the thirty-second, for which the winner scores ten. The game may be varied by making the last trick the twenty-fourth--the next before the last eight tricks. It is an unimportant point, but one that should be agreed upon before the game is commenced. ix. After the last eight tricks are played, each player examines his cards, and for each ace and ten that he holds he scores ten. x. The non-dealer scores aces and tens first; and in case of a tie, the player scoring the highest number of points, less the aces and tens in the last deal, wins the game. If still a tie, the taker of the last trick wins. xi. All cards played in error are liable to be called for as "faced" cards at any period of the game, except during the last eight tricks. xii. In counting forfeits a player may either add the points to his own score or deduct them from the score of his opponent.