Enquire within upon everything by Robert Kemp Philp

79. Advice to all Players.

i. Count, and arrange your cards into suits; but do not always place your trumps in one particular part of your hand, or your opponents will discover how many you have. ii. Attend to the game, and play as though your hand consisted of twenty-six instead of thirteen cards. iii. In the second round of a suit, win the trick when you can, and lead out for your partner's high cards as soon as possible. iv. Touch only the card you intend to play. v. Retain a high trump as long as you can, to bring back your strong suit. vi. With a weak hand, always try to secure the seventh or odd trick to save the game. vii. Attend to the score, and play as if the whole fortune of the game depended on yourself. viii. Remember the number of trumps out at every stage of the game. Note, also, the fall of every court-card in the other suits, so that you are never in doubt as to the card that will win the trick. ix. Hold the turn-up as long as you can, as by that means you keep your adversaries from knowing your strength in trumps. x. Do not force your partner unnecessarily, as by that means you sometimes become his adversary instead of his friend. xi. When in doubt, play a trump. Play the game in its integrity, and recollect that Whist is full of inferences as well as facts.