Enquire within upon everything by Robert Kemp Philp

76. Laws of Whist,

as accepted at the best Clubs. i. The deal is determined by cutting-in. Cutting-in and cutting-out must be by pairs. [Less than three cards, above or below, is not a cut. Ace is lowest. Ties cut again. Lowest deals. Each player may shuffle, the dealer last. The right-hand adversary cuts to dealer.] ii. If a card be exposed, a fresh deal may be demanded. iii. Dealer must not look at bottom card; and the trump-card must be left, face upwards, on the table till the first trick be turned, or opponents may call a fresh deal. iv. Too many or too few cards is a misdeal--an exposed or face card. In either case, a fresh deal may be demanded. [In cases of a misdeal, the deal passes to the next player.] v. After the first round has been played, no fresh deal can be called. [If the first player hold fewer than thirteen cards, the other hands being right, the deal stands.] vi. If two cards be dealt to the same player, the dealer may rectify his error before dealing another card. [The dealer must not touch the cards after they have left his hands; but he may count those remaining in the pack if he suspect a misdeal, or he may ask the players to count their cards. One partner may not deal for another without the consent of opponents.] vii. If the trump-card be not taken into the dealer's hand at the expiration of the first round, it may be treated as an exposed card, and called. [After this, no one has a right to ask what was the trump-card, but he may ask "What are Trumps?"] viii. If the third hand play before the second, the fourth has a right to play before his partner; or if the fourth hand play before the second or third, the cards so played must stand, and the second be compelled to win the trick if he can. ix. If a player lead out of his turn, or otherwise expose a card, that card may be _called_, if the playing of it does not cause a revoke. [Calling a card is the insisting of its being played when the suit comes round, or when it may be played.] x. If a player trump by mistake, he may recall his card, and play to the suit, if the card be not covered; but he may be compelled to play the highest or lowest of the suit led, and to play the exposed trump when it is called by his adversaries. xi. If, before a trick be turned, a player discover that he has not followed suit, he may recall his card; but the card played in error can be called when the suit is played. xii. Before a trick is turned, the player who made it may see the preceding trick. [Only _one_ trick is to be shown; not more, as is sometimes erroneously believed.] xiii. Before he plays, a player may require his partner to "draw his card," or he may have each card in the trick claimed before the trick be turned. xiv. When a player does not follow suit his partner is allowed to ask him whether he has any card of the suit led. xv. The penalty for a revoke--either by wrongfully trumping the suit led, or by playing a card of another suit--is the loss of three tricks; but no revoke can be claimed till the cards are abandoned, and the trick turned. [Revokes forfeit three tricks from the hand or score: or opponents may add three to their score; partner may ask and correct a trick if not turned; the revoking side cannot score out in that deal.] xvi. No revoke can be claimed after the tricks are gathered up, or after the cards are cut for the next deal. [The wilful mixing up of the cards in such case loses the game.] xvii. The proof of a revoke lies with the claimants, who may examine each trick on the completion of the round. xviii. If a revoke occur on both sides, there must be a new deal. xix. Honours cannot be counted unless they are claimed previous to the next deal. [No omission to score honours can be rectified after the cards are packed; but an overscore, if proved, must be deducted.] xx. Honours can only be called at eight points (in Long Whist), and at nine they do not count. [In some Clubs, eight, with the deal, cannot call against nine.]